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Plugins / AtlasForge

Towns

/atlas town <houses> [culture] [seed] [--state worn] [--detail rich] [--preview]

A town is a square, main streets leaving it, side streets, plots, houses with yards, a church and an inn when there is room, and street furniture. It is grown on the ground as it finds it: streets take the easy way over a hill and plots sit where the slope lets them.

<houses> is a number from 1 to 200, or a word: small (10), medium (25), large (50).

Option Values What it changes
--culture medieval, nordic, japanese, alpine, mediterranean, desert, stone, ruins, or your own Blocks, roof shapes, facades, yards
--seed a number or a word The same seed on the same ground gives the same town
--state intact, worn, ruined How aged the buildings are
--detail humble, common, rich, or a range like 1-3 How rich the street pieces and yards are
--preview switch Shows the town in glass and builds nothing
--x --z --world coordinates Where the centre goes; required from the console

When the ground cannot take every house you asked for, the town says how many it seated and why: how much of the ground was too steep, under water or already built on.

Preview first

/atlas town 30 --preview reads the ground, works the whole town out and hangs it in coloured glass: streets at their real height, each house as a volume up to its ridge, the square in white and the landmarks in yellow. Nothing in the world changes.

Another house on one plot

/atlas reroll gives the plot you are standing on a different house. Stand on the house or in its yard. Only that plot, its path to the street and its yard are rebuilt; every other building, door and path stays as it was. Run it again for another one.

The church and the inn take turns too: the church comes back with a taller or lower nave, a taller tower or the tower in the other back corner, and the inn with other rooms and its door elsewhere under the porch. A plot the town left empty stays empty. Towns built before this command existed have no record, so they cannot be rerolled.

From the console: /atlas reroll --x <x> --z <z> --world <world>, with any block of the plot.

Hillsides

Yards

Most houses get a yard when the plot has room: a fence with a gate, a vegetable plot, paths, and a few pieces such as a woodpile or a bench. The culture decides the fence, the crops and the path block. Door fronts and the cells under windows are kept clear.

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