ClaimsForge
One command claims the chunk you are standing on
ClaimsForge is per-chunk land protection for Paper 1.21.x. A player stands where they built, types one command, and that chunk is theirs — blocks, containers, doors, redstone, animals and explosions included.
WHY CLAIMSFORGE
- Protection is complete from the first claim. Breaking and placing, containers, doors, levers and buttons, fire spread, pistons reaching across the border, creeper, TNT and bed explosions, and PvP. There is no list of holes left for you to plug after the first griefing
- Trust has four levels, not one. A builder friend can place blocks without being handed your chests. Given and taken per player, per claim
- Players can see the line. A ten-second particle outline of one claim or all of them ends the argument about where somebody's land stopped
- They always know whose land they are on. A title on entering a claim and another on returning to the wilderness, so trespassing is never accidental
- Limits are a permission, not a number in a file. Ten claims by default, more for the ranks you choose, so land can be part of what donors get
- Everything is reachable from a menu. Trust, untrust, flags, borders and unclaiming live in a GUI, so your players do not need to learn six commands and you do not have to teach them
WHAT YOU GET
- Per-chunk claims — one chunk is one claim, taken with a single command where you stand
- Four trust levels — interact, container, build and full access, per player and per claim
- Full protection — blocks, containers, doors and redstone, fire spread, pistons across the border, creeper, TNT and bed explosions, and PvP
- Per-claim flags — PvP, mob spawning and explosions toggled on a single claim from a menu, with server-wide defaults as the fallback
- Claim browser — a paginated list of everything you own; click one to open its manager
- Claim manager — trust, untrust, info, borders, flags and unclaim, with a confirmation before anything is given up
- Particle borders — one claim or every claim you own, outlined for ten seconds
- Entry and exit titles — a title and subtitle when a player crosses into claimed land or back into the wild
- Claim limits by rank — ten by default, raised through permission nodes for VIP, premium or any tier you name
- Optional cost — charge currency per claim through Vault, or leave claiming free
- Live map support — claims render as coloured areas on Dynmap, with the colour and opacity you set
- Admin tools — inspect any claim and release it, for the player who left the server a year ago
- An API for your own plugins — ask who owns a block and get an answer, instead of parsing chat
- PlaceholderAPI — claim count, claim limit and whose land the player is standing on
- English and Spanish included, and every string a player reads lives in messages.yml in MiniMessage format
HOW IT PLAYSA player finishes their first house and types [ICODE]/claim[/ICODE]. A title tells them the chunk is theirs. They walk one chunk over, claim that too, and run the border command to see both outlined in particles. A friend turns up and gets build rights but not containers, so they can help with the roof and not with the chests. A stranger walks in, sees the title with the owner's name, tries to break a block and nothing happens. When the friendship ends, one click in the menu takes the trust away.CONFIGURATION
- config.yml — licence key, default claim limit, optional cost per claim, which protections are active, the default value of every flag, the map colours and the entry titles, each key with a comment beside it
- messages.yml — every string a player reads, so you can reword or re-colour the plugin without touching anything else
- Claim limits are granted with permissions: a node per tier, plus a numeric node for any exact figure