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Plugins / AtlasForge

Recipes

Commands to copy. Change the coordinates and the seed.

A village on gentle hills

/atlas map 0 0 240 240 1492 hills --height 14 --base 68 --snow none
/atlas town 30 medieval 1492 --x 120 --z 120

A hillside village with cellars

Steeper relief puts more houses over falling ground, and those get cellars.

/atlas map 0 0 240 240 77 hills --height 34 --base 68 --snow none
/atlas town 25 medieval 77 --x 120 --z 120

A hamlet in the snow

/atlas map 0 0 200 200 9 hills --height 16 --base 88 --snow 95
/atlas town small nordic 9 --x 100 --z 100

Keep the relief to hills. On mountains nearly all the ground is too steep for a house, and the town says so and builds nothing.

A ruined town for an adventure map

/atlas town 20 --culture stone --state ruined --detail humble

A rich market town

/atlas town large --culture mediterranean --detail rich

Look before you build, then fix the one house you don't like

/atlas town 40 --preview
/atlas confirm
/atlas reroll

Two towns side by side

Build the first, walk to the edge and build the second. It reads the first as ground already taken and goes around it.

Take a town to another world or another tool

Select it with the WorldEdit wand, then:

/atlas export my-town

The file in plugins/AtlasForge/schematics/ opens in Axiom and WorldEdit. For Litematica add --format litematic.

A mossy riverbank

/atlas paint moss_block #flat #near[water,3]
/atlas brush scatter --size 5 --block short_grass,fern,poppy --density 0.25

A cliff that fades from stone to deepslate

/atlas gradient stone..deepslate --by y --blend noise

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