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Spawners

Spawner rooms on a factions server are built on rules vanilla does not follow: spawners that work in the light, mobs that appear inside each other, and mobs that drop straight into the grinder. These settings are under raid.spawner. in a world block.

Setting What it changes
ignore-light-checks Spawners ignore light level. A lit room keeps producing
ignore-spawn-rules Spawners ignore the mob's own rules: grass underneath, water, biome. Includes the light check
ignore-entity-obstruction Spawners do not check whether another entity is already in the spot. This is what lets a farm stack
fixed-spawn-locations Mobs are born at fixed positions inside the radius, two per axis, facing north
spawn-y-velocity Vertical speed at birth in blocks per tick. 0 is vanilla. A negative value sends the mob down into the grinder
retry-one-block-up When the spot is blocked, the spawner tries one block higher before it gives up

A stacked spawner room

world-settings:
  factions:
    raid:
      spawner:
        ignore-light-checks: true
        ignore-spawn-rules: true
        ignore-entity-obstruction: true
        fixed-spawn-locations: true
        spawn-y-velocity: -1.0
        retry-one-block-up: true

Fixed positions matter more than they look. With random positions two identical rooms give different rates; with fixed ones, a design that works once works every time.

These settings change where and when a spawner may spawn. Delay, mob count and stacking of the mobs themselves stay with your spawner plugin.

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